I’m trying to pick games for Intercon L and I’ve read so many bad game descriptions I want to cry. If your description can be summarized as, “A bunch people are in a place! It will be wacky!”, you haven’t written a description.
Please try again. This time actually tell me about your game.
Don’t confuse “world back story” with “stuff I need to know about your game”. Back story is nice, but it doesn’t tell me anything about what my experience is likely to be when I play.
Things about your game that I care about include:
- What I will be doing?
- Who I will be playing?
- Are there any interesting major themes I should know about?
- What style is the game (theater, horde, jeepform, etc.)?
- Is there any existing source material (books, tv shows, board games*, etc.) the game is based on?
- Why will your game offer me a different experience than the other games (I could be playing)?
Keep in mind that if something is going to be a huge super secret surprise which you’re going to keep under your hat for 10 whole minutes in the game, you should just tell the players in the description. They can pretend they don’t know for 10 minutes and if it’s that vital to your game they need to know about it to figure out if they’re the right players for your game.
That’s the most important thing. You want the right players in your game, the players who are the best match to the game. The better they understand the essence of your game, the better they can self select for you. Casting will be easier, you’ll have fewer mysterious drops, and everyone involved will be happier! ;)
* Unless you’re Mike Young, please don’t try to write Jumanji: the LARP. Do write Clue: the LARP though. I want to play that!