Back from Intercon I
Our costumes from All's Well That Ends.(I made mine; Alan's came from Ravenworks.)
We're back from Intercon I ("Intergalactic"). :)
All's Well That Ends was totally awesome. I can't say it far exceeded expectations, but that's only because its writers warrant pretty high expectations in my book. It is in the running for best game I've ever played, along with one of their other games and several of the Freedmans' games (which is sort of like apples and oranges, but oh well). The players pulled out all the stops as far as costuming goes. Katie, Kathleen, and I formed the core of the court ladies and I think we made a respectable showing. ;)
Jamais Vu was fun for me, but a bit uneven for some of my friends. It suffered from a rather non-specific description, confusing physical space (I know there are limitations at a con, but there were ways to untangle things), some poorly built characters, and at least one very overworked GM (that lead to poor narration of imaginary places/encounters). I still thought the core concept of the game was good and most of the characters and the world were well written. I feel bad for the folks who got the crap end of the character pond, since it is never fun to end up with one of the hand full of inherently "bad idea" archetypes that occasionally crop up in large games. I do think there's a really brilliant game inside that generally good game. It's too bad we didn't get to play the brilliant one instead.
Future Imperfect: Gulag exceeded expectations with a very cool environmental build. I think I also ended up with a group of players who were particularly well matched to the experience that I wanted, but the core game was well written to give the players a lot of flexibility in their interpretation. The characters were very minimal, but I've seen minimal characters carried to a much more dysfunctional extreme in a boffer game, so this didn't really bother me. We were also cast ahead of time, so I felt comfortable with the idea that I could sort of interpret the character somewhat for myself. The folks running the game need a lot more practice with the logistics of running con games, but since they are actually new to doing so I'm not going to hold that against them. I am kind of sorry that I don't live in the area, as I would like to check out their long term sci-fi boffer game (which they describe as Firefly-esque).
I also played in my first horde game, The Time Travel Review Board. We apparently had an atypical run, but it was still very amusing. Most of the horde characters seemed relatively low key (although I suppose that might have been the result of tired, Sunday morning players), which was less demanding for my first try at that style. Playing in the horde seems to be a lot more like playing improv games than playing in a "normal" LARP.
I was still more than a little fried from being sick for so long in Feb., so I wasn't nearly as social as I would have liked, but it was a lot of fun none the less. We got home on Monday and immediately started trying to deal with house fixing and moving related stuff, but I'll leave the details of that for a different post. :)
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